//USP
"Weapon_USP.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"		")weapons/usp/usp_unsilenced_01.wav"
		"wave"		")weapons/usp/usp_unsilenced_02.wav"
		"wave"		")weapons/usp/usp_unsilenced_03.wav"
	}
}

"Weapon_USP.SilencedShot"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"rndwave"
	{
		"wave"		")weapons/usp/usp_01.wav"
		"wave"		")weapons/usp/usp_02.wav"
		"wave"		")weapons/usp/usp_03.wav"
		"wave"		")weapons/usp/usp_04.wav"
		"wave"		")weapons/usp/usp_05.wav"
	}
}

"Weapon_USP.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_clipout.wav"
}

"Weapon_USP.MagDrop"
{
	"soundlevel"  		"SNDLVL_NORM"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"		")weapons/usp/weapon_impact_soft1.wav"
		"wave"		")weapons/usp/weapon_impact_soft2.wav"
		"wave"		")weapons/usp/weapon_impact_soft3.wav"
	}
}

"Weapon_USP.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_clipin.wav"
}

"Weapon_USP.Slideback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_slideback.wav"
}

"Weapon_USP.Sliderelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_sliderelease.wav"
}

"Weapon_USP.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3" //.draw vol also multiplied in soundmixer
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_draw.wav"
}

"Weapon_USP.SilencerWeaponMove1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/movement1.wav"
}

"Weapon_USP.SilencerScrewOnStart"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_silencer_screw_on_start.wav"
}

"Weapon_USP.SilencerScrew1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_silencer_screw1.wav"
}

"Weapon_USP.SilencerScrew2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_silencer_screw2.wav"
}

"Weapon_USP.SilencerScrew3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_silencer_screw3.wav"
}

"Weapon_USP.SilencerScrew4"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_silencer_screw4.wav"
}

"Weapon_USP.SilencerScrew5"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/usp_silencer_screw5.wav"
}

"Weapon_USP.SilencerWeaponMove3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/movement3.wav"
}

"Weapon_USP.Movement1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/movement1.wav"
}

"Weapon_USP.Movement3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/usp/movement3.wav"
}
